![]() This will cause the future cube to vanish because of the change in its past, meaning the big button is no longer weighed down, and the platform the player is on will rise up to the finish gate. Once on the second platform, relocate the present cube by shooting a portal underneath it. Collect the cube and place it on the button. Place a portal underneath the Weighted Storage Cube in the pit. Approach the cube dispenser to activate it. Without the light bridge, the cube will fall onto the big button below, moving the second platform in range for the player to jump on. This Test Chamber is the fifth level of the game, and combines the basics of portal placement and the use of the Weighted Storage Cube. Remove the portal keeping the future cube in place, and the platform will rise because the laser is no longer blocked. Make sure that the cube is placed directly above the large ground button, then step on the first platform. Bring the future cube through the portal and place it in front of the laser, blocking its path. There’s an obvious portal located on the wall above the button area, surrounded by non-portal surfaces. Next, use portals to bring the light bridge to the laser at the top of the room. Place the newly acquired cube on the ground where there’s a portal surface, then go to the future and bring its future self back to the present. This is when players will want to switch dimensions into the usable. ![]() This should land the player in the story above. Step on the jump pad in the middle of the floor of this room, and bounce off of the jump pad on the wall. Head into the room with the blue miasma doors that are labeled Chamber 17. Go back to the present, and the conditions are ready to go and grab the cube. Then use the portal to enter the room below. This is where the player will create their platform, so fire the portal gun at the wall next to the button and make a time portal at the very end perpendicular to where the light bridge is. Then, create a time portal anywhere and go to the future. You can read the full patch notes here:. If it’s too far, the cube will bounce in the water. Patch 1.1 for Portal Reloaded brings multi-platform support, new subtitle languages, a more streamlined user interface and many bug fixes and additional improvements. Make sure the portal on the ceiling is as close to the button’s left side as possible so the cube will bounce off it and land on the light bridge. It’s necessary for this cube to be grabbed in the present so its future version can be brought back, so begin by creating the cube-saving barrier in the present. Thanks to time travel, this is possible, as there is a light bridge present in the present and the future. This means that two light bridges are needed, one for the player to walk on to reach the button, and one to save the cube. There’s a spot on the ceiling in front of the cube’s trajectory where a portal can be placed, and sending a light bridge there will create a barrier that saves the cube from being fried. Pressing it will cause a testing cube to fall from the roof, but it will fall onto an aerial faith plate that launches it right into an emancipation grill, vaporizing it instantly. It’s unreachable unless a light bridge is there to serve as a platform. On the right of the chamber, there’s a button across the water. The goal of this chamber is to lower both platforms so the player can use them to elevate themselves to the exit. One is lowered by placing weight on the large ground button, while the other is kept up by a reticle that's powered by a laser near the ceiling. A Portal 2 update can't be entirely ruled out.Upon first entering the chamber, the test subject will notice two platforms that lead to the exit. After all, the unexpected Left 4 Dead 2 released last year. The mod builds on the concepts of the main game by allowing you to place a third portal, which enables traveling between two different timelines. It’s a great solution in the absence of any official content updates, but the overall situation might still imply that Valve wants the community to renew its activity as there could be some sort of an announcement planned. Posted 8:04am 'Let's Play - Portal Reloaded, Test Chamber 11 Portal Reloaded is a free, community made modification for Portal 2. Valve is ensuring that the ten-year-old video game will be further supported by devoted players who tend to entertain themselves with custom levels. The reason for removing the size limit for player-created content in Portal 2 is probably quite simple. Additionally, the core gameplay mechanics got enriched with a third usable portal. Players will have to explore both periods, traveling between them and solving time-related puzzles on the go. It unfolds during two timelines set apart by 20 years. ![]() For instance, the anticipated Reloaded mod that released last month after an exhaustingly long development, presents a brand new story. Loading video demos during live Portal 2 gameplay will also simplify the process of creating mods, especially ones that are heavy on the original narrative. ![]()
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